RADEON PRORENDER TECHNOLOGY

Open standard. Cross-platform. Highly scalable.

Create Stunningly Photorealistic Images

Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.

Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

 

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Physically-Correct
Materials

The Radeon™ ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics

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Balances GPU and CPU Compute

Unlike other renderers, Radeon™ ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware

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Fast
and Accurate

Radeon™ ProRender’s powerful combination of multiple OS- and hardware compatibility, rendering capabilities and efficiency helps drastically reduce the time required to deliver true-to-life images

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Uses
Open Standards

Because it’s built on industry-standard OpenCL™, Radeon™ ProRender works across Windows®, MacOS™, and Linux®1, and supports AMD GPUs and CPUs as well as those of other vendors

Go Bigger

Render at a massive scale with Radeon™ ProRender’s support for out-of-core rendering and the revolutionary Memory Engine of AMD’s cutting edge “Vega” GPU architecture.

 

 … and it’s Free!

Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications and designed for any artist or designer who’d like to create stunning, physically accurate, and fast renders for free.

 

 

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For Developers

Thinking about adding physically-based rendering to your application’s workflow? Then Radeon™ ProRender is the solution for you. It delivers stunningly photorealistic images and is built on industry-standard OpenCL™, making it hardware agnostic so it runs on practically any hardware, including virtually any combination of GPUs and CPUs.

 

Radeon™ ProRender is available through a royalty-free software licensing agreement and with continuous investment, there is ongoing development of new features and functionality. The Radeon™ ProRender roadmap is shared with developer partners so they can plan ahead, and engineering support may also be available for those who need it2.

LEARN MORE

 

Radeon ProRender
for Blender


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Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Blender™, a free and open source 3D content creation suite.

 

Fast, accurate, and easy to use Radeon™ ProRender is available as a plug-in for Blender and can be used to render anything from VR to nature to mechanical designs to architectural visualizations.

 

Radeon™ ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows® and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Get the Radeon™ ProRender plug-in for Blender™ for Windows®

Get the Radeon™ ProRender plug-in for Blender™ for Linux®


Classroom Blender™ scene created by Christophe Seux, licensed and adapted with
Radeon™ ProRender materials and lights

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Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go

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Hardware Agnostic

Radeon™ ProRender for Blender is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender. In addition, you can assign local resources to your GPU or CPU

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Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows and Linux, letting you select which native Blender components to use. Or not

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VR Cameras

Radeon™ ProRender for Blender comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon™ ProRender supports Blender’s other camera presets, such as depth of field (DOF), and object motion blur

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Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

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Material Library

Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders

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Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance Painter and Quixel

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Now for Linux

Supports both Windows® and Ubuntu® Linux®

Detailed Features

Current features of the Radeon™ ProRender plug-in for Blender 1.2.0 for Windows and Linux

  • Viewport integration means you can work with Radeon™ ProRender in real-time with physically accurate raytracing, so you can see your changes as you make them.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes: Global Illumination, Direct Illumination, Direct Illumination No Shadow, Wireframe, Material Index, Position, Normal, Texture Coordinate, Ambient Occlusion, and Diffuse.
  • Render passes (AOVs): World Coordinate, UV, Material Idx, Geometric Normal, Shading Normal, Depth, Object.
  • Batch and background rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • Tone mapping support.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.

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  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials and Radeon™ ProRender Material Catalog browser for building easy to use integration.
  • Materials are simple to use and editable in Blender.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Interactive preview of materials via the Blender editor.
  • Import Radeon™ ProRender Materials, including those from Autodesk 3ds Max®, Autodesk Maya®.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in in a Blender viewport.
  • Fully procedural bump/normal maps and displacement.
  • Shaders support: Diffuse, Emissive, Microfacet, Microfacet Refraction, Blend, Diffuse Refraction, Oren Nayar, Refraction, Reflection, Transparent, Ward, Uber, Subsurface, Volume, and Displacement.
  • Other Material Nodes support: Image, Mapping Node, Value Blend, Math, Constant, Value, Lookup, Normalmap, Bumpmap, Noise2d, Gradient, Checker, Dot, Fresnel Schlick, Fresnel Node, Reroute, and Group.
  • Animation support.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Support HDRI environment light and background image.
  • Supports Blender lights: Point, Spot, Sun, Area.
  • Support for fast IES maps and light distribution.
  • Radeon™ ProRender photometric sun/sky system.
  • Emissive materials to allow any geometry emit light.
  • Multiple portal light support.
  • Caustic shadow support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Blender camera presets.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic raytraced environments created by Radeon™ ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and object motion blur support.
  • Support for Blender 2.78 and higher on Microsoft Windows and Linux.
  • Integrates into existing Blender workflows.
  • Materials are simple to use with the ability to create/edit/apply Radeon™ ProRender materials.
  • Radeon™ ProRender scene import and export.
  • Batch/background rendering.

System Requirements

Software:

  • Blender 2.78 for Microsoft Windows® or Linux®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (Fiji) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (Polaris), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • Linux® distributions: Ubuntu® 16.04.2

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo series, Radeon™ Vega Frontier Edition, AMD FirePro™ W9100, W8100, W7100 and S series products
    Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Radeon ProRender
for SOLIDWORKS


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Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets designers and engineers use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Dassault Systèmes SOLIDWORKS®, a 3D CAD solution that “quickly transforms new ideas into great products.”

 

Fast, accurate, and easy to use Radeon™ ProRender is available as an add-in for SOLIDWORKS and can be used to give your designs that extra little pop of render realism.

 

Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher and works directly using simple to use SOLIDWORKS appearances to render your geometry accurately.

Get the Radeon™ ProRender add-in for SOLIDWORKS®


Palatov D2 design is property of Palatov Motorsport LLC, used with permission

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Physically Accurate

Radeon™ ProRender is physically accurate, and lightning fast. It has live update, so you can see in the Radeon™ ProRender window a continuous photorealistic view of your SOLIDWORKS design that reacts to your changes in as you make them

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Hardware Agnostic

Radeon™ ProRender for SOLIDWORKS is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender. In addition, you can assign local resources to your GPU or CPU

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Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher, letting you select which native SOLIDWORKS components to use. Or not

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Decal Support

Highly configurable decal support lets you apply labels, stickers, and other images to your model, on a single part or across multiple parts in the same assembly, including
curved surfaces, then adjust their surface properties

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Environment and Lighting

Radeon™ ProRender has its own environment setup, letting you work with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

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Materials

Physically correct materials and lighting allow you to make true design decisions with global illumination including caustics

 

Detailed Features

Current features of the Radeon™ ProRender add-in for SOLIDWORKS 1.0.0.0

  • Live updated means you can see in the Radeon™ ProRender window a continuous photorealistic view of your SOLIDWORKS design that reacts to your changes in as you make them.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render quality presets and control over frame completion and rendering with the ability to set render pass limits.
  • Animation support: create video output by rendering a sequence of motion study frames.
  • Interactive tone mapping support: Simple, Linear, Non Linear, White balance, Color Temperature, Gamma Correction, while rendering.
  • Interactive decal placement.

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  • SOLIDWORKS appearances are translated to the equivalent Radeon™ ProRender physically based materials.
  • A large library of high-quality SOLIDWORKS materials are supported.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination.
  • Interactive material updates and automatic UV generation.
  • Ability to create/edit/apply Radeon™ ProRender materials.
  • Display states and configurations: create different looks of your scene and switch between them.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Supports standard SOLIDWORKS lights.
  • Emissive materials to allow any geometry to emit light.
  • Support for HDRI environment mapping and lighting.
  • Ground plane shadows and reflections.
  • Background image support.
  • Interactive viewport cameras.
  • Orbit mode to move the camera around the object through the render window.
  • Depth of field (DOF) support.
  • Support for SOLIDWORKS 2016 and higher on Microsoft Windows.
  • Shading system integrated with SOLIDWORKS appearances.
  • Lighting system integrated with SOLIDWORKS lights.

System Requirements

Software:

  • SOLIDWORKS® 2016 and up for Microsoft Windows®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (Fiji) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (Polaris), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo series, Radeon™ Vega Frontier Edition, AMD FirePro™ W9100, W8100, W7100 and S series products
    Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Radeon ProRender
for Autodesk 3ds Max

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Creative? Designer? Artist? Just curious? Want to create stunning renders with ease? Meet Radeon™ ProRender, our fast, free, physically-based renderer plug-in for Autodesk® 3ds Max® 2016 and 3ds Max 2017. It’s an easy to use, physically accurate renderer you can use to render anything from VR to nature to mechanical designs to architectural visualizations.

 

Radeon™ ProRender is fully integrated into 3ds Max, meaning you can use its existing maps, materials, and lights; After switching to Radeon™ ProRender in Render Settings, all you’ll need to do is tweak your materials or lighting setup where needed.

Get the Radeon™ ProRender plug-in for 3ds Max®

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Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go, now with improved viewport rendering performance. You can also assign local resources to your GPU or CPU simultaneously

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Hardware Agnostic

Radeon™ ProRender for 3ds Max is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender

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Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Autodesk 3ds Max 2016 SP3 and higher, letting you select which native 3ds Max components to use. Or not

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VR Cameras

Radeon™ ProRender for 3ds Max comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon™ ProRender supports 3ds Max’s other cameras, such as physical camera, depth of field, and motion blur

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Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

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Material Library

Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders. You can also convert V-Ray materials to Radeon™ ProRender materials

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Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance and Quixel

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Detailed Features

Current features of Radeon™ ProRender for Autodesk 3ds Max 2.1.0.19

  • *NEW* Native tone mapping and exposure controls on the Radeon™ ProRender render settings now include nonlinear Reinhardt, linear, and simplified options.
  • *NEW* Depth map rendering capability, allowing the processing of depth of field manually using other image processing tools.
  • *NEW* Improved Performance: ActiveShade viewport integration and instant scene preview means you can work with Radeon™ ProRender in real-time with physically accurate raytracing, so you can see your changes as you make them.
  • *NEW* Assign local resources to your GPU or CPU – or both simultaneously.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render elements (AOVs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Batch/background and region rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are supported including the standard 3ds Max tone mapper.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.
  • Super-fast rendering.
  • Orb_Array_2017*NEW* Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor-neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • *NEW* Basic scripted conversion of V-Ray Materials to Radeon™ ProRender materials.
  • *NEW* Utility node support like math, mix, and lookup.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials, including an uber shader for those who prefer this approach.
  • Support for 3ds Max 2017 physical materials.
  • Materials are simple to use and editable in the 3ds Max Material Slate Editor as nodes.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Support for standard 3ds Max maps and additional new Radeon™ ProRender maps.
  • Support for Corona materials.
  • UV support nodes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in ActiveShade.
  • Shadow catcher materials and displacement node/map support.
  • Import/export Radeon™ ProRender materials, including those from Radeon™ ProRender for Autodesk® Maya®.
  • *NEW* Support for fast IES maps and light distribution.
  • *NEW* Improved sun/sky features, supporting soft shadows and better granularity on sky albedo and turbidity.
  • *NEW* Multiple portal light support.
  • Radeon™ ProRender photometric lighting, as well as IBL environments, and a sun/sky system including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports 3ds Max standard and photometric lights.
  • Emissive materials to allow any geometry emit light.
  • Lighting values for emissive materials with the addition of lumen/lux/candela.
  • Emissive multiplier, real units for lights, and kelvin temperature value.
  • Support for textured emission.
  • Accurate preview of all light types in ActiveShade with interactive update.
  • Real world units for area lights.
  • Support HDRI environment mapping and lighting.
  • Ground plane shadows and reflections.
  • Support to use a backplate image as a render.
  • Support for 3ds Max tone mapping and environment exposure controls.
  • Atmospherics support.
  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Support for 3ds Max camera presets.
  • Virtual Reality (VR) camera support: Using a VR headset, experience stunning 360 photorealistic raytraced environments created by Radeon™ ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and motion blur support.
  • Installer and support for 3ds Max 2016 and 2017.
  • *NEW* Improved dynamic installer that downloads and adds the Radeon™ ProRender material library and additional HDRI maps, as well as improved cleanup when uninstalled.
  • *NEW* Support for multiple environments allowing the user to select different layers and effects – e.g. one for reflection, one for lighting etc.
  • Adjust tone mapping and exposure controls interactively with preview in ActiveShade.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are support including the standard 3ds Max tone mapper.
  • 3ds Max atmospherics support e.g. turbidity and sky albedo.
  • Viewport update including undo/redo tracking and smart caching.
  • Material editing UI in both compact and slate material editors.
  • Debug/tracing feature for tracking down issues and problems.
  • Materials are simple to use with the ability to create/edit/apply Radeon™ ProRender materials.
  • Radeon™ ProRender scene import and export.
  • Integrates into existing 3ds Max workflows.
  • Batch/background rendering.
  • MaxScript support.

System Requirements

Software:

  • Autodesk® 3ds Max® 2016 with Service Pack 3, Autodesk® 3ds Max® 2017
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (Fiji) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (Polaris), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo series, Radeon™ Vega Frontier Edition, AMD FirePro™ W9100, W8100, W7100 and S series products.
    Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Radeon ProRender
for Autodesk Maya

Maya_2018_lockup_OL_stacked_white_no_year
prorender_logo-01

Creative? Looking to get your render on? Preferably speedy and accurately? On a budget? Meet our fast, free physically-based renderer for Autodesk® Maya® 2015, Maya 2016, and Maya 2017. Like its plug-in siblings, it’s an easy to use, physically accurate renderer you can use to render anything from game characters to VR.

 

The Radeon™ ProRender plug-in is fully integrated into Maya; it supports real-time changes to the scene and built in rendering information. It supports the Maya lights, materials, and textures and renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Get the Radeon™ ProRender plug-in for Maya® for Windows®

Get the Radeon™ ProRender plug-in for Maya® for Linux®

maya1

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Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go, now with improved viewport rendering performance. You can also assign local resources to your GPU or CPU simultaneously

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Hardware Agnostic

Radeon™ ProRender for Maya is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender

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Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Autodesk Maya 2016 SP2 and higher, letting you select which native Maya components to use. Or not

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VR Cameras

Radeon™ ProRender for Maya comes with support for 360 VR cameras, including photospheres, cubemaps, and stereo support. In addition to VR cameras, Radeon™ ProRender has support for Maya camera presets and depth of field

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Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

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Material Library

Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders

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Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance and Quixel. For optimal results, we recommend using PBR metal/rough export-settings. You can also convert V-Ray materials to Radeon™ ProRender materials

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Now for Linux

Supports both Windows® and CentOS® Linux®

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Detailed Features

Current features of Radeon™ ProRender for Autodesk Maya 2.2.0.0 for Windows and Radeon™ ProRender for Autodesk Maya 2.1.20.14 for Linux

  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU – or both.
  • Viewport Integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • Batch/background rendering.
  • Control over frame completion and rendering with the ability to set render pass limits, and duration.
  • Maya tone mapping support.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Motion blur support for objects.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render Elements (aovs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Volumetrics support.
  • Virtual Reality (VR) camera support for viewing 360 photorealistic raytraced environments created by Radeon ProRender.
  • Reinstated multichannel EXR output.
  • Support for Windows and CentOS Linux.

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  • Physically correct materials and lighting allow you to make true design decisions with global illumination—including caustics.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high quality materials.
  • Radeon ProRender Material Catalog browser for building easy to use integration.
  • Interactive preview of materials via Maya material Hypershade editor, thumbnails, and preview window.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender Materials.
  • Import/export Radeon ProRender Materials, including those from Autodesk® 3ds Max®.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in a Maya viewport.
  • Displacement support.
  • Volumetric materials.
  • Sun & sky support. Including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports Maya lights.
  • Radeon ProRender photometric light type.
  • Support for IES maps and light distribution.
  • Emissive materials to allow any geometry to emit light.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting, let you blend a scene in with its surroundings.
  • Support for Maya tone mapping.
  • Real world unit support.
  • Default lighting for scenes with no Radeon ProRender supported lights.
  • Ground plane shadows and reflections.
  • Portal light support.
  • Backplate support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Maya camera presets.
  • Depth of Field (DOF) support.
  • Virtual Reality (VR) camera support.
  • Support for 360 cameras (photospheres, cubesmaps, and stereo support).
  • Installer and support for Autodesk Maya 2017 and for Autodesk Maya 2016 on Windows, and CentOS Linux.
  • Custom shelf buttons for easy access to Radeon ProRender features.
  • Integrates into existing Maya workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Batch/background rendering.
  • Integration with MELscript.

System Requirements

Software:

  • Autodesk® Maya 2015®*, Autodesk® Maya® 2016 with Service Pack 2, Autodesk® Maya® 2017
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX, Radeon™ Pro Duo (Fiji), and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (Polaris), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • Linux® distributions: CentOS® 6.5 (official Maya® 2016/2017 supported version), CentOS® 7.2 (official Maya® 2017 supported version)

*Microsoft Windows® only

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo series, Radeon™ Vega Frontier Edition, AMD FirePro™ W9100, W8100, W7100 and S series products
    Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280.

Discover some of the stunning renderings produced by the Radeon ProRender Community.

  1. Radeon ProRender Linux® support is currently only available for the Autodesk® Maya® and Blender™ plug-ins.
  2. Scalable Radeon™ ProRender engineering support models available subject to terms and conditions. For more information contact your AMD representative.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.