RADEON PRORENDER TECHNOLOGY

Open standard. Cross-platform. Highly scalable.

Create Stunningly Photorealistic Images

Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.

Built on highly efficient, high-performance Radeon Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

 

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Physically-Correct
Materials

The Radeon ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics.

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Balances GPU and CPU Compute

Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware.

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Fast
and Accurate

Radeon ProRender’s powerful combination of multiple OS- and hardware-compatibility, rendering capabilities and efficiency helps drastically reduce the time required to deliver true-to-life images.

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Uses
Open Standards

Because it’s built on industry-standard OpenCL™, Radeon ProRender works across Windows®, MacOS™, and Linux®1, and supports AMD GPUs and CPUs as well as those of other vendors.

 … and it’s Free!

Free Radeon ProRender plug-ins are currently available for many popular 3D content-creation applications and designed for any artist or designer who’d like to create stunning, physically accurate, and fast renders for free.

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For Developers

AMD’s freely available and distributable Radeon ProRender SDK, soon to be open source, is available on GPUOpen.com, and provides a C++ library which allows for easy porting into applications wherever a fast, high-quality renderer is needed.

LEARN MORE

In Development

Radeon ProRender in continuously evolving, with both the development of new features for our existing plug-ins and support for additional 3D content-creation applications.

If you’d like to participate in our Radeon ProRender beta testing program and be part of making Radeon ProRender even better, please fill in the application form linked below to express your interest.2

Help shape the future of Radeon ProRender

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Radeon ProRender
for Autodesk 3ds Max


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Creative? Designer? Artist? Just curious? Want to create stunning renders with ease? Meet Radeon ProRender, our fast, free, physically-based renderer plug-in for Autodesk® 3ds Max® 2016 Service Pack 3 and 3ds Max 2017. It’s an easy to use, physically accurate renderer you can use to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon ProRender is fully integrated into 3ds Max, meaning you can use its existing maps, materials, and lights; After switching to Radeon ProRender in Render Settings, all you’ll need to do is tweak your materials or lighting setup where needed.

Get the Radeon ProRender 3ds Max plug-in

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Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go. In addition, you can assign local resources to your GPU or CPU – or both!

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Hardware Agnostic

Radeon ProRender for 3ds Max is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon ProRender.

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Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Autodesk 3ds Max 2016 SP3 and higher, letting you select which native 3ds Max components to use. Or not.

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VR Cameras

Radeon ProRender for 3ds Max comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon ProRender supports 3ds Max’s other cameras, such as physical camera, depth of field, and motion blur.

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Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings.

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Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders.

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Plays Nice with Others

Radeon ProRender plays nice with output from Substance and Quixel.

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Detailed Features

Current features of Radeon ProRender for Autodesk 3ds Max 2.0.0.2

  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU – or both.
  • ActiveShade viewport integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • Instant scene preview with in ActiveShade.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render Elements (aovs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Batch/background and region rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
    Render status window for progress and estimated completion.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are supported including the standard 3ds Max tone mapper.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Displacement and Volumetrics support.
  • Virtual Reality (VR) camera support.
  • Super-fast rendering.

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  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high quality materials.
  • Support for 3ds Max 2017 physical materials.
  • Materials are simple to use and editable in the 3ds Max Material Slate Editor as nodes.
  • There is also an Uber material for those who prefer this approach.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination—including caustics.
  • Support for standard 3ds Max maps and additional new Radeon ProRender maps.
  • Support for Corona materials.
  • UV support nodes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in ActiveShade.
  • Shadow catcher materials.
  • Displacement node/map support.
  • Import/export Radeon ProRender Materials, including those from Radeon ProRender for Autodesk® Maya®.
  • Volumetrics and Renderstamp support.

  • Photometric lighting, as well as IBL environments and a Sun/Sky system
  • Supports 3ds Max standard and photometric lights.
  • Emissive materials to allow any geometry emit light.
  • Lighting values for emissive materials with the addition of lumen/lux/candela.
  • Emissive multiplier, real units for lights, and kelvin temperature value.
  • Support for textured emission.
  • Accurate preview of all light types in ActiveShade with interactive update.
  • Real world units for area lights.
  • Support HDRI environment mapping and lighting.
  • Ground plane shadows and reflections.
  • Support to use a backplate image as a render background.
  • Support for 3ds Max tone mapping and environment exposure controls.
  • Atmospheric support.

  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Support for 3ds Max camera presets.
  • Virtual Reality (VR) camera support for viewing 360 photorealistic raytraced environments created by Radeon ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and Motion blur support.

  • Installer and support for 3ds Max 2016 and 2017.
  • Adjust tone mapping and exposure controls interactively with preview in ActiveShade.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are support including the standard 3ds Max tone mapper.
  • 3ds Max atmospherics support e.g. turbidity and sky albedo.
  • Viewport update including undo/redo tracking and smart caching.
  • Material editing UI in both compact and slate material editors.
  • Debug/tracing feature for tracking down issues and problems.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender Materials
  • Radeon ProRender scene import and export.
  • Integrates into existing 3ds Max workflows.
  • Batch/background rendering.
  • MaxScript.

System Requirements

Software:

  • Autodesk 3ds Max 2016 with Service Pack 3, Autodesk 3ds Max 2017
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX, Pro Duo, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)

Hardware:

  • Runs on both GPUs and CPUs. OpenCL 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL 1.2 cards, Windows 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon Pro Duo, AMD FirePro™ W9100, W8100, W7100 and S series productsRadeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Radeon ProRender
for Autodesk Maya


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Creative? Looking to get your render on? Preferably speedy and accurately? On a budget? Meet our fast, free physically-based renderer for Autodesk® Maya® 2016 Service Pack 2 and Maya 2017. Like its plugin siblings, it’s an easy to use, physically accurate renderer you can use to render anything from game characters to VR.

The Radeon ProRender plugin is fully integrated into Maya; it supports real-time changes to the scene and built in rendering information. It supports the Maya lights, materials, and textures and renders your geometry accurately. Radeon ProRender also comes with a library of materials to get you started.

Get the Radeon ProRender Autodesk Maya plug-in

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Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go. In addition, you can assign local resources to your GPU or CPU – or both!

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Hardware Agnostic

Radeon ProRender for Maya is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon ProRender.

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Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Autodesk Maya 2016 SP2 and higher, letting you select which native 3ds Max components to use. Or not.

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VR Cameras

Radeon ProRender for Maya comes with support for 360 VR cameras, including photospheres, cubemaps, and stereo support. In addition to VR cameras, Radeon ProRender has support for Maya camera presets and depth of field.

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Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings.

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Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders.

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Plays Nice with Others

Radeon ProRender plays nice with output from Substance and Quixel. For optimal results, we recommend using PBR metal/rough export-settings.

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Now for Linux

Supports both Windows®, macOS™, and CentOS Linux®.

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Detailed Features

Current features of Radeon ProRender for Autodesk Maya 2.0.0.3

  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU – or both.
  • Viewport Integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • Batch/background rendering.
  • Control over frame completion and rendering with the ability to set render pass limits, and duration.
  • Maya tone mapping support.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Motion blur support for objects.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render Elements (aovs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Volumetrics support.
  • Virtual Reality (VR) camera support for viewing 360 photorealistic raytraced environments created by Radeon ProRender.
  • Reinstated multichannel EXR output.
  • Support for Windows, macOS, and CentOS Linux.

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  • Physically correct materials and lighting allow you to make true design decisions with global illumination—including caustics.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high quality materials.
  • Radeon ProRender Material Catalog browser for building easy to use integration.
  • Interactive preview of materials via Maya material Hypershade editor, thumbnails, and preview window.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender Materials.
  • Import/export Radeon ProRender Materials, including those from Autodesk® 3ds Max®.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in a Maya viewport.
  • Displacement support.
  • Volumetric materials.

  • Sun & sky support. Including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports Maya lights.
  • Radeon ProRender photometric light type.
  • Support for IES maps and light distribution.
  • Emissive materials to allow any geometry to emit light.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting, let you blend a scene in with its surroundings.
  • Support for Maya tone mapping.
  • Real world unit support.
  • Default lighting for scenes with no Radeon ProRender supported lights.
  • Ground plane shadows and reflections.
  • Portal light support.
  • Backplate support.

  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Maya camera presets.
  • Depth of Field (DOF) support.
  • Virtual Reality (VR) camera support.
  • Support for 360 cameras (photospheres, cubesmaps, and stereo support).

  • Installer and support for Autodesk Maya 2017 and for Autodesk Maya 2016 on Windows, MacOS, and CentOS Linux.
  • Custom shelf buttons for easy access to Radeon ProRender features.
  • Integrates into existing Maya workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Batch/background rendering.
  • Integration with MELscript.

System Requirements

Software:

  • Autodesk Maya 2016 with Service Pack 2, Autodesk Maya 2017
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX, Pro Duo, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • macOS Sierra 10.12.3
  • Linux: CentOS 6.5 (official Maya 2016/2017 supported version), CentOS 7.2 (official Maya 2017 supported version)

Hardware:

  • Runs on both GPUs and CPUs. OpenCL 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL 1.2 cards, Windows 10 is required
  • Compatible Hardware:
    Radeon™ Pro WX series, Radeon Pro Duo, AMD FirePro™ W9100, W8100, W7100 and S series productsRadeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Discover some of the stunning renderings produced by the Radeon ProRender Community.







  1. Radeon ProRender Linux® support is currently only available with the Autodesk® Maya® plug-in.
  2. Application does not automatically qualify one to be a Radeon ProRender plug-in beta tester due to a limited number of resources available. Those selected will be contacted directly by AMD for further qualification.