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Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

Our free Radeon™ ProRender plug-ins are currently available for the popular 3D content-creation applications Autodesk® 3ds Max® and Autodesk® Maya®, and earlier this year we released beta versions of our new plug-in for Blender™ and add-in for SOLIDWORKS®. Following a successful beta testing period, we are pleased to announce that the first production versions of both can be downloaded below.

Radeon ProRender Plug-in for Blender

Blender™, the free and open source 3D content creation suite, is the perfect partner for the freely available Radeon™ ProRender. Fast, accurate, and easy to use, Radeon™ ProRender can be used to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon™ ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows® and Linux®, meaning you can use its existing lights, materials, and textures, and it also comes with a library of materials to get you started.

Classroom Blender™ scene created by Christophe Seux, licensed and adapted with Radeon™ ProRender materials and lights

10 Key Features

  • Fast, free, and accurate – it’s designed to be physically accurate, lightning fast and easy to use.
  • Hardware agnostic – if your computer can run OpenCL™ 1.2, it can run Radeon ProRender.
  • Fully integrated – for use with Blender 2.78 and higher on both Microsoft Windows® and Linux®.
  • Viewport Integration means you can work with Radeon ProRender in real time, so you can see your changes as you make them.
  • Multiple camera views – Blender camera presets, depth of field, and object motion blur.
  • VR creation support with photosphere and stereoscopic VR camera views.
  • Emissive and Photometric Lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics, also displacement and volumetrics.
  • Comes with its own material library optimized for use with the Radeon ProRender Blender plug-in, providing an easy starting and reference point for your own shaders.
  • Integrated materials are simple to use and editable in Blender.

To learn more about Radeon™ ProRender for Blender™, and download documentation and the plug-in, click the link below:

Get the Radeon™ ProRender plug-in for Blender™

*Supported Linux® distributions: Ubuntu® 16.04.2

 

Radeon ProRender Plug-in for SOLIDWORKS

Radeon™ ProRender can be used to produce stunningly photorealistic images in Dassault Systèmes SOLIDWORKS®, a 3D CAD solution that “quickly transforms new ideas into great products.” Fast, accurate, and easy to use Radeon™ ProRender is available as an add-in for SOLIDWORKS and can be used to give your designs that extra little pop of render realism.

Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher and works directly using simple to use SOLIDWORKS Appearances to render your geometry accurately.


Palatov D2 design is property of Palatov Motorsport LLC, used with permission

10 Key Features

  • It’s fast. Out of the box, the global illumination engine delivers physically accurate, photorealistic renderings, using the appearances you already apply in SOLIDWORKS.
  • Built on OpenCL™, it is blazingly fast on not only our Radeon Pro graphics solutions but virtually on any hardware.
  • Works directly using SOLIDWORKS Appearances, which are simple to use.
  • Radeon™ ProRender has its own environment setup, letting you work with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings.
  • Our decal support lets you apply labels, stickers, and other images to your model, on a single part or across multiple parts in the same assembly.
  • Live update means you can work with your model, leaving the Radeon™ ProRender window open to give you a continuous photo-realistic view of your model that reacts to your changes in as you make them.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Export to real-time visualization engines such as Unreal® Engine via our Radeon™ ProRender Game Engine Importer, available as a beta (see below).
  • It’s easy to use.
  • And it’s free!

To learn more about Radeon™ ProRender for SOLIDWORKS®, and download documentation and the add-in, click the link below:

Get the Radeon™ ProRender add-in for SOLIDWORKS®

 

Game Engine Visualization in VR with the Radeon ProRender Game Engine Importer (Beta)

Game engines are revolutionizing professional workflows, allowing designers and engineers to visualize and interact with their creations in virtual reality, accelerating real-time design decisions.

One of the biggest challenges though for CAD users is importing their work into a game engine with as few mouse clicks as possible – we have a solution and created the Radeon™ ProRender Game Engine Importer, a tool that allows you to easily import your geometry and materials using Radeon™ ProRender from SOLIDWORKS right into and view them in VR.

We are pleased to announce that we are releasing a beta version of this tool, available below:

Get the Radeon™ ProRender Game Engine Importer Beta Get the Radeon™ ProRender Game Engine Importer User Guide

 

Updates to the Radeon ProRender Autodesk 3ds Max and Maya Plug-ins

Along with the launch of the Blender plug-in, SOLIDWORKS add-in, and Game Engine Importer beta, we are also updating our existing Radeon™ ProRender plugs-in. Both the Autodesk 3ds Max and Maya plug-ins are receiving a number of improvements and new features starting today.

The biggest improvements would be improved viewport rendering performance so you can work with Radeon™ ProRender in real-time and the ability to assign rendering resources to your GPU and CPU simultaneously. In addition, Radeon™ ProRender for 3ds Max, Maya, and Blender now support X-Rite’s Appearance Exchange Format (AxF™), a vendor-neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications that you can learn more about here.

To learn more about Radeon™ ProRender for 3ds Max® and Maya®, and download documentation and the plug-ins, click the links below:

3ds Max

Get the updated Radeon™ ProRender plug-in for 3ds Max®

Maya

Get the updated Radeon™ ProRender plug-in for Maya®
Alexander Blake-Davies, Software Product Marketing Specialist for Professional Graphics at AMD’s Radeon Technology Group. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third-party endorsement of AMD or any of its products is implied. Use of third party names or marks is for informational purposes only and no endorsement of or by AMD is intended or implied.

32 Comments

Got something to add? Leave a Reply.

  • Omar

    Can you give some instructions on installing on linux?
    Running “sudo ./radeonprorenderforblender.1.2.0.run” returns : “the following arguments are required: blender_path”.
    Passing “/usr/share/blender/2.78” doesn’t work for me. What should I do?

    • Daniel Skrba

      Thank you for your message, we currently only support Ubuntu 16.04.

      • Bruno

        Hello, I am using Ubuntu 16.04 but still get the same message. I have passed “/usr/share/blender” as an argument but get the message “Blender executable not found”.

  • Omar

    Installing on Arch Linux returns this errors:
    $ sudo ./radeonprorenderforblender.1.2.0.run “//usr//share//blender//2.78”

    Verifying archive integrity… All good.
    Uncompressing Radeon ProRender for Blender 100%
    Installing to /root/.local/share/rprblender
    Traceback (most recent call last):
    File “./install.py”, line 173, in
    install_dir_for_files.mkdir()
    File “/usr/lib/python3.6/pathlib.py”, line 1227, in mkdir
    self._accessor.mkdir(self, mode)
    File “/usr/lib/python3.6/pathlib.py”, line 390, in wrapped
    return strfunc(str(pathobj), *args)
    FileNotFoundError: [Errno 2] No such file or directory: ‘/root/.local/share/rprblender’

    • Daniel Skrba

      Only Ubuntu 16.04 is currently supported at the moment, stay tuned.

    • Brian

      You can extract the .run file to run yourself using:
      radeonprorenderforblender.1.2.0.run –target (insert directory you want here) –noexec

      Then go to that directory and run ./install.py Might get you further along.

      • Omar

        I did that. Extracted the addon and everything. However, when enabling the addon, it returns some assertion errors as well as relative paths error. May be this is due to the fact that arch is using python 3.6 and not 3.5 for blender.

    • fluxzor

      try creating the directory /root/.local/share/

  • Lauryn

    Not available for Blender on Mac?

    • Radeon Pro

      Hi Lauryn – there is currently no MacOS support, please stay tuned for more information.

  • Joy Paul

    Hi there, thanks for this Radeon ProRender Plug-in for Blender . I have AMD FX 8350 CPU + AMD Radeon RX 460 Graphics in my machine and dual boot system of Windows 10 and Linux Ubuntu 16.04.2 in separate hard drives. I have easily installed this plug-in in Windows following your instructions in user guide. It will be much appreciated if you please can give some instructions for installing this in Linux Ubuntu also. Thanks once again.

    • Radeon Pro

      Thank you for reaching out – we will be updating our user guide with instructions for installing the Linux version of the Radeon ProRender plug-in for Blender soon.

  • Txus

    I cant even install in a windows 10 machine

  • bob

    any plans on macOS version?

  • D.Rice

    Any versions coming for Mac?

    “Hardware agnostic – if your computer can run OpenCL™ 1.2, it can run Radeon ProRender.”

    • Radeon Pro

      Please stay tuned for any information on MacOS support.

  • Fahad

    Hey folks! Fedora users are waiting for some awesomeness too. Thanks

  • marion

    How do I activate the plugin for Blender?

  • nierc

    Hello. I have a problem when I try to turn on this render engine in blender I get this error:

    ImportError: DLL load failed: %1 is not a valid Win32 application.

  • Thomas

    How about Mac OS version? Cant seem to find it anywhere:/

    • Radeon Pro

      There is currently no support for MacOS, stay tuned for more information.

  • N

    Observing the following error during installation on UB 16.04.2

    Verifying archive integrity… All good.
    Uncompressing Radeon ProRender for Blender 100%
    Installing to /home/taccuser/.local/share/rprblender
    Retrieving Blender version
    …done
    Checking HW configuration version
    checkCompatibility_hardware begin…
    > GetSystemInfo_ begin…
    > GetSystemInfo_ : libOpenCL.so can be loaded
    Error:
    Traceback (most recent call last):
    File “./install.py”, line 141, in install_stage
    yield
    File “./install.py”, line 201, in
    subprocess.check_call([str(checker)], env={‘BLENDER_VERSION’: blender_version})
    File “/usr/lib/python3.5/subprocess.py”, line 581, in check_call
    raise CalledProcessError(retcode, cmd)
    subprocess.CalledProcessError: Command ‘[‘addon/checker’]’ returned non-zero exit status -11

    ‘Checking HW configuration version’ failed!

  • Razvan

    Blender 2.78 is crashing when i try to export the prorender scene in rpr format. Also this “device ‘AMD Radeon (TM) R7 370 Series’ isn’t certified”.

  • Philippe Côté

    Any time estimate for a MacOS release?

    Thank you.

  • Francesco

    Hardware: AMD Radeon R5 M 430
    Blender Version : 2.79

    I hall,
    When i try to enable radeon prorender in addOns Console in Blender, i have this error:
    Traceback (most recent call last):
    File “C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py”, line 350, in enable
    mod.register()
    File “C:\Users\fran_\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\rprblender\__init__.py”, line 166, in register
    helpers.register()
    File “C:\Users\fran_\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\rprblender\helpers.py”, line 394, in register
    render_resources_helper = RenderResourcesHelper(render.get_core_render_plugin_path())
    File “C:\Users\fran_\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\rprblender\helpers.py”, line 175, in __init__
    self.lib_init()
    File “C:\Users\fran_\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\rprblender\helpers.py”, line 303, in lib_init
    assert self.lib
    AttributeError: ‘RenderResourcesHelper’ object has no attribute ‘lib’

    Someone can help me?
    Thanks

  • Mike

    It would be great if you guys could release a MacOS version for Blender. If it’s in the pipeline what sort of time would it be available? Thanks.

  • Marcin

    Any news on macOS blender version?

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