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macOS beta versions of the Radeon™ ProRender plug-in for Blender™ and the Radeon™ ProRender plug-in for Maya® are now available for Apple users to download and test today.

Radeon ProRender is our fast, easy, and incredible physically-based rendering engine for CAD designers and 3D artists that is freely available for many popular digital content-creation applications with plug-ins and add-ins for Autodesk® 3ds Max®, Autodesk® Maya®, Blender™, and Dassault Systèmes SOLIDWORKS®. It is also natively integrated into Maxon’s Cinema 4D™ version R19.

Today we are pleased to announce that in addition to the already available macOS™ version of Cinema 4D R19, artists and designers using Apple® hardware can now also benefit from all that Radeon ProRender has to offer when working with Blender and Autodesk Maya by using beta versions of our plug-ins for macOS.

Apple Metal 2 Support

What’s more, Radeon ProRender is now the first production renderer to support Apple’s Metal® 2 API that maximizes the potential of GPU-accelerated rendering on macOS. Metal 2 support is available in the recent SP2 update to the macOS version of Cinema 4D R19 and in today’s beta macOS releases of Radeon ProRender for Blender and Maya.

 

Radeon ProRender for Blender macOS Beta

You can download the beta of the macOS version of Radeon ProRender for Blender below. The final release will include all the features introduced in our latest update to the Windows and Linux versions, including interactive viewport denoising and a simplified PBR shader.

GET THE PLUG-IN RADEON PRORENDER FOR BLENDER USER GUIDE

 

Radeon ProRender for Maya macOS Beta

You can download the beta of the macOS version of Radeon ProRender for Maya below. The final release will include all the features introduced in our latest update to the Windows and Linux versions, including the Shadow Catcher material and IES lights support.

GET THE PLUG-IN RADEON PRORENDER FOR MAYA USER GUIDE

 

Give Us Feedback or Report a Bug

During the Radeon ProRender for macOS beta testing period, you can leave us feedback and report any bugs on our Radeon ProRender Discord Community.

JOIN THE COMMUNITY

 

Wave image by The Pixelary created using Radeon ProRender for Blender.

Alexander Blake-Davies, Software Product Marketing Specialist for Professional Graphics at AMD’s Radeon Technology Group. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third-party endorsement of AMD or any of its products is implied. Use of third party names or marks is for informational purposes only and no endorsement of or by AMD is intended or implied.

2 Comments

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  • Scott Gribben

    You’re releasing a beta version of ProRender for macOS that’s not compatible with a Mac Pro? What’s the point? (my system: Mac Pro (Late 2013) 3.5 GHz 6-Core Intel Xeon E5 AMD FirePro D700 6GB)

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