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Create Stunningly Photorealistic Images

Open standard. Cross-platform. Highly scalable.

Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.

Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.


Physically-Correct Materials

The Radeon ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics

Balances GPU and CPU Compute

Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware

Fast and Accurate

Radeon ProRender’s powerful combination of multiple OS- and hardware compatibility, rendering capabilities and efficiency helps drastically reduce the time required to deliver true-to-life images

Uses Open Standards

Built on industry-standard OpenCL™ or Apple® Metal® 2. Works across Windows®, Linux® 1, and macOS® 2. Supports AMD GPUs and CPUs as well as those of other vendors. Open-source renderer available for developers

Go Bigger

Render at a massive scale with Radeon ProRender’s support for out-of-core rendering and the revolutionary Memory Engine of AMD’s cutting edge “Vega” GPU architecture.


Removes noise from an image while preserving detail. It allows you to cut render times while producing less noisy images. Radeon ProRender supports both final render and interactive rendering denoising. 3

… and it’s Free!

Free Radeon ProRender plug-ins are currently available for many popular 3D content-creation applications and designed for any artist or designer who’d like to create stunning, physically accurate, and fast renders for free.

For Developers

Thinking about adding physically-based rendering to your application’s workflow? Radeon ProRender delivers stunningly photorealistic images and now supports real-time ray-tracing, enabling faster render times and high frame rates for photorealistic assets. Radeon ProRender is built on industry-standard OpenCL or Apple Metal 2, making it hardware agnostic so it runs on virtually any combination of GPUs and CPUs.

Radeon ProRender is available through a royalty-free software licensing agreement, and with ongoing development of new features and functionality. The Radeon ProRender roadmap is shared with developer partners so they can plan ahead, and engineering support may also be available for those who need it. 4



Learn more about Radeon™ ProRender’s integration into MAXON Cinema 4D™ for Windows® and macOS®

Radeon™ ProRender in MAXON Cinema 4D™



Learn more about the Radeon™ ProRender Game Engine Importer plug-in for Unreal® Engine enabling design visualization in VR 5

Radeon™ ProRender Game Engine Importer for Unreal® Engine


Radeon ProRender Plug-ins

Learn more about the plug-in that integrates Radeon™ ProRender into Autodesk® 3ds Max® 2016, 2017, and 2018 for Windows®

Radeon™ ProRender for Autodesk® 3ds Max®

Learn more about the plug-in that integrates Radeon™ ProRender into Autodesk® Maya® 2016, 2017, and 2018 for Windows®, macOS®, and Linux®

Radeon™ ProRender for Autodesk® Maya®

Learn more about the plug-in that integrates Radeon™ ProRender into Blender™ 2.78 and higher for Windows®, macOS®, and Linux®

Radeon™ ProRender for Blender™

Learn more about the add-in that integrates Radeon™ ProRender into SOLIDWORKS® 2016 and higher for Windows®

Radeon™ ProRender for SOLIDWORKS®
  1. Radeon™ ProRender Linux® support is currently only available for the Autodesk® Maya® and Blender™ plug-ins.
  2. Radeon™ ProRender macOS® support is currently only available for MAXON Cinema 4D™ and the Autodesk® Maya® and Blender™ plug-ins.
  3. Only available with the Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Autodesk® Maya®, and Blender™.
  4. Scalable Radeon™ ProRender engineering support models available subject to terms and conditions. For more information contact your AMD representative.
  5. VR visualization is available on Unreal® Engine compatible VR HMDs and requires a VR-capable GPU.

Mech-Spider header image by Theory Studios created using Radeon™ ProRender for Blender™.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.

© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Apple, macOS, and Metal are registered trademarks of Apple Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Vega is a codename for AMD architecture and is not a product name. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.