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Creative? Designer? Artist? Just curious? Want to create stunning renders with ease? Meet Radeon™ ProRender, our fast, free, physically-based renderer plug-in for Autodesk® 3ds Max® 2017, 2018, and 2019. It’s an easy to use, physically accurate renderer you can use to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon ProRender is fully integrated into 3ds Max, meaning you can use its existing maps, materials, and lights; After switching to Radeon ProRender in Render Settings, all you’ll need to do is tweak your materials or lighting setup where needed.

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go, now with improved viewport rendering performance. You can also assign local resources to your GPU or CPU simultaneously

Hardware Agnostic

Radeon ProRender for 3ds Max is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon ProRender

Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Autodesk 3ds Max 2016 SP3 and higher, letting you select which native 3ds Max components to use. Or not

VR Cameras

Radeon ProRender for 3ds Max comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon ProRender supports 3ds Max’s other cameras, such as physical camera, depth of field, and motion blur

Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders. You can also convert V-Ray materials to Radeon ProRender materials

Plays Nice with Others

Radeon ProRender plays nice with output from Substance and Quixel


Removes noise from an image while preserving detail. It allows you to cut render times while producing less noisy images. Radeon ProRender for 3ds Max supports both final render and interactive rendering denoising

Detailed Features

Current features of the Radeon™ ProRender plug-in for Autodesk® 3ds Max® 2.3

  • *NEW* Denoising support to filter noise out while preserving image detail for both final and interactive rendering.
  • *NEW* More AOV options such as reflections and diffuse lighting.
  • Simplified sampling so you no longer have to set AA sampling, now all rendering samples are used for anti-aliasing.
  • Native tone mapping and exposure controls on the Radeon ProRender render settings now include nonlinear Reinhardt, linear, and simplified options.
  • Depth map rendering capability, allowing the processing of depth of field manually using other image processing tools.
  • ActiveShade viewport integration and instant scene preview means you can work with Radeon ProRender in real-time with physically accurate ray tracing, so you can see your changes as you make them.
  • Assign local resources to your GPU or CPU – or both simultaneously.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs. If the hardware runs OpenCL, it can run Radeon ProRender.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render elements (AOVs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Batch/background and region rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are supported including the standard 3ds Max tone mapper.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.

  • *NEW* Updated Uber Shader that enables better physically-based rendering workflows, with more realistic defaults and enhanced subsurface scattering for better skin rendering.
  • *NEW* Texture color space controls have been added, allowing you to set the color space to either sRGB or linear, making it easier to work with PBR textures.
  • PBR shader material that closely matches Unreal Engine’s PBR materials.
  • Shadow Catcher material allows you to collect shadows and reflections from your rendered objects for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor-neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Basic scripted conversion of V-Ray Materials to Radeon ProRender materials.
  • Utility node support like math, mix, and lookup.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials, including an uber shader for those who prefer this approach.
  • Support for 3ds Max 2017 physical materials.
  • Materials are simple to use and editable in the 3ds Max Material Slate Editor as nodes.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Support for standard 3ds Max maps and additional new Radeon ProRender maps.
  • Support for Corona materials.
  • UV support nodes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in ActiveShade.
  • Shadow catcher materials and displacement node/map support.
  • Import/export Radeon ProRender materials, including those from Radeon ProRender for Autodesk Maya.
  • *NEW* Updated Light Shader that creates more realistic lighting, including area light shapes, color temperature, and texture maps.
  • IES lights support: Based on real-world lighting files, IES lighting and the ability to load the IES file-format lets you use the exact scattering and fall-offs of real-world lighting.
  • Sun/sky features, supporting soft shadows and better granularity on sky albedo and turbidity.
  • Multiple portal light support.
  • Radeon ProRender photometric lighting, as well as IBL environments, and a sun/sky system including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports 3ds Max standard and photometric lights.
  • Emissive materials to allow any geometry emit light.
  • Lighting values for emissive materials with the addition of lumen/lux/candela.
  • Emissive multiplier, real units for lights, and kelvin temperature value.
  • Support for textured emission.
  • Accurate preview of all light types in ActiveShade with interactive update.
  • Real world units for area lights.
  • Support HDRI environment mapping and lighting.
  • Ground plane shadows and reflections.
  • Support to use a backplate image as a render.
  • Support for 3ds Max tone mapping and environment exposure controls.
  • Atmospherics support.
  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Support for 3ds Max camera presets.
  • Virtual Reality (VR) camera support: Using a VR headset, experience stunning 360 photorealistic ray traced environments created by Radeon ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and motion blur support.
  • Installer and version support for 3ds Max 2017, 3ds Max 2018, and 3ds Max 2019.
  • glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Dynamic installer that downloads and adds the Radeon ProRender material library and additional HDRI maps, as well as improved cleanup when uninstalled.
  • Support for multiple environments allowing the user to select different layers and effects – e.g. one for reflection, one for lighting etc.
  • Adjust tone mapping and exposure controls interactively with preview in ActiveShade.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are support including the standard 3ds Max tone mapper.
  • 3ds Max atmospherics support e.g. turbidity and sky albedo.
  • Viewport update including undo/redo tracking and smart caching.
  • Material editing UI in both compact and slate material editors.
  • Debug/tracing feature for tracking down issues and problems.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender materials.
  • Radeon ProRender scene import and export.
  • Integrates into existing 3ds Max workflows.
  • Batch/background rendering.
  • MaxScript support.

System Requirements


  • Autodesk® 3ds Max® 2017, Autodesk® 3ds Max® 2018, and Autodesk® 3ds Max® 2019
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (“Fiji”) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro SSG, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)


  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Graphics Hardware:
    Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, and AMD FirePro™ W9100, W8100, W7100 and S series cards
  • Compatible Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, R9 Fury series cards, R9 Nano graphics, R9 300 series cards, R9 290X graphics, R9 290 graphics, R9 285 graphics, R9 280X graphics, R9 280 graphics

Header image created by Pablo Castaño Norkus.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.

© 2018 Advanced Micro Devices, Inc. All rights reserved. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Vega is a codename for AMD architecture and is not a product name. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.