deco image

Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Blender™, a free and open source 3D content creation suite.

Fast, accurate, and easy to use Radeon ProRender is available as a plug-in for Blender and can be used to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows® and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon ProRender also comes with a library of materials to get you started.

Plug-in Download

Get the Radeon™ ProRender plug-in for Blender™

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go

Hardware Agnostic

Radeon ProRender for Blender is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon ProRender. In addition, you can assign local resources to your GPU or CPU

Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows and Linux, letting you select which native Blender components to use. Or not

VR Cameras

Radeon ProRender for Blender comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon ProRender supports Blender’s other camera presets, such as depth of field (DOF), and object motion blur

Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders


Removes noise from an image while preserving detail. It allows you to cut render times while producing less noisy images. Radeon ProRender for Blender supports both final render and interactive rendering denoising

Now for Linux

Supports both Windows® and Ubuntu® Linux®

Detailed Features

Current features of the Radeon™ ProRender plug-in for Blender™ 1.5.0 for Windows® and the Radeon™ ProRender plug-in for Blender™ 1.5.0 for Linux®

  • *NEW* Denoising support to filter noise out while preserving image detail for both final and interactive rendering.
  • Improved rendering performance. 1
  • Simplified sampling so you no longer have to set AA sampling, now all rendering samples are used for anti-aliasing.
  • Viewport integration means you can work with Radeon ProRender in real-time with physically accurate ray tracing, so you can see your changes as you make them.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes: Global Illumination, Direct Illumination, Direct Illumination No Shadow, Wireframe, Material Index, Position, Normal, Texture Coordinate, Ambient Occlusion, and Diffuse.
  • Render passes (AOVs): World Coordinate, UV, Material Idx, Geometric Normal, Shading Normal, Depth, Object.
  • Batch and background rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • Tone mapping support.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.

  • *NEW* PBR shader material that closely matches Unreal® Engine’s PBR materials.
  • Shadow Catcher material allows you to collect shadows and reflections from your rendered objects for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials and Radeon ProRender Material Catalog browser for building easy to use integration.
  • Materials are simple to use and editable in Blender.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Interactive preview of materials via the Blender editor.
  • Import Radeon ProRender Materials, including those from Autodesk 3ds Max, Autodesk Maya.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in in a Blender viewport.
  • Fully procedural bump/normal maps and displacement.
  • Shaders support: Diffuse, Emissive, Microfacet, Microfacet Refraction, Blend, Diffuse Refraction, Oren Nayar, Refraction, Reflection, Transparent, Ward, Uber, Subsurface, Volume, and Displacement.
  • Other Material Nodes support: Image, Mapping Node, Value Blend, Math, Constant, Value, Lookup, Normalmap, Bumpmap, Noise2d, Gradient, Checker, Dot, Fresnel Schlick, Fresnel Node, Reroute, and Group.
  • Animation support.
  • IES lights support: Based on real-world lighting files, IES lighting and the ability to load the IES file-format lets you use the exact scattering and fall-offs of real-world lighting.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Support HDRI environment light and background image.
  • Supports Blender lights: Point, Spot, Sun, Area.
  • Support for fast IES maps and light distribution.
  • Radeon ProRender photometric sun/sky system.
  • Emissive materials to allow any geometry emit light.
  • Multiple portal light support.
  • Caustic shadow support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Blender camera presets.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic ray traced environments created by Radeon ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and object motion blur support.
  • Support for Blender 2.78 and higher on Microsoft Windows and Linux.
  • *NEW* glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Integrates into existing Blender workflows.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender materials.
  • Radeon ProRender scene import and export.
  • Batch/background rendering.

System Requirements


  • Blender™ 2.78 and up for Microsoft Windows® or Linux®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (“Fiji”) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro SSG, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • Linux® distributions: Ubuntu® 16.04.2


  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Graphics Hardware:
    Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, and AMD FirePro™ W9100, W8100, W7100 and S series cards
  • Compatible Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, R9 Fury series cards, R9 Nano graphics, R9 300 series cards, R9 290X graphics, R9 290 graphics, R9 285 graphics, R9 280X graphics, R9 280 graphics
  1. The Radeon™ ProRender plug-in for Blender™ 1.4.0 provides up to 29% faster rendering performance than the previous Radeon™ ProRender plug-in for Blender™ 1.2.8 version. Testing conducted by AMD Performance Labs as of Oct 12th, 2017, on a test system comprising of an Intel Core i7-7820HQ @ 2.9 GHz, 48GB LPDDR3 RAM, 256GB SSD storage, Radeon™ Pro WX 7100, Windows 10 64-bit, and AMD Radeon Pro Software Enterprise 17.Q3.1 graphics driver. Benchmark Application: Radeon™ ProRender plug-in for Blender™ using GPU rendering option. Measurement: Render times for Cornell_ProRender scene at its default scene resolution shown in parentheses, with a 100-pass limit and production quality preset set to high. Cornell_ProRender scene (2048 x 1840) with the Radeon™ ProRender plug-in for Blender™ 1.2.8 render time: 168 sec. Cornell_ProRender scene (2048 x 1840) with the Radeon™ ProRender plug-in for Blender™ 1.4.0 render time: 119 secs. Performance differential: 28.97% faster with the Radeon™ ProRender plug-in for Blender™ 1.4.0. Scores are estimates based on AMD internal lab measurements/modelling and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of the latest drivers. RPS-5

Classroom Blender™ scene created by Christophe Seux, licensed and adapted with Radeon™ ProRender materials and lights.

Wine Cellar header image by The Pixelary created using Radeon™ ProRender for Blender™.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.

© 2017 Advanced Micro Devices, Inc. All rights reserved. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Vega is a codename for AMD architecture and is not a product name. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.