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Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Blender™, a free and open source 3D content creation suite.

Fast, accurate, and easy to use Radeon™ ProRender is available as a plug-in for Blender and can be used to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon™ ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows® and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Plug-in Download

Get the Radeon™ ProRender plug-in for Blender™

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go

Hardware Agnostic

Radeon™ ProRender for Blender is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender. In addition, you can assign local resources to your GPU or CPU

Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows and Linux, letting you select which native Blender components to use. Or not

VR Cameras

Radeon™ ProRender for Blender comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon™ ProRender supports Blender’s other camera presets, such as depth of field (DOF), and object motion blur

Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders

Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance Painter and Quixel

Now for Linux

Supports both Windows® and Ubuntu® Linux®

Detailed Features

Current features of the Radeon™ ProRender plug-in for Blender 1.2.8 for Windows and Linux

  • Viewport integration means you can work with Radeon™ ProRender in real-time with physically accurate raytracing, so you can see your changes as you make them.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes: Global Illumination, Direct Illumination, Direct Illumination No Shadow, Wireframe, Material Index, Position, Normal, Texture Coordinate, Ambient Occlusion, and Diffuse.
  • Render passes (AOVs): World Coordinate, UV, Material Idx, Geometric Normal, Shading Normal, Depth, Object.
  • Batch and background rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • Tone mapping support.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.

  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials and Radeon™ ProRender Material Catalog browser for building easy to use integration.
  • Materials are simple to use and editable in Blender.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Interactive preview of materials via the Blender editor.
  • Import Radeon™ ProRender Materials, including those from Autodesk 3ds Max®, Autodesk Maya®.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in in a Blender viewport.
  • Fully procedural bump/normal maps and displacement.
  • Shaders support: Diffuse, Emissive, Microfacet, Microfacet Refraction, Blend, Diffuse Refraction, Oren Nayar, Refraction, Reflection, Transparent, Ward, Uber, Subsurface, Volume, and Displacement.
  • Other Material Nodes support: Image, Mapping Node, Value Blend, Math, Constant, Value, Lookup, Normalmap, Bumpmap, Noise2d, Gradient, Checker, Dot, Fresnel Schlick, Fresnel Node, Reroute, and Group.
  • Animation support.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Support HDRI environment light and background image.
  • Supports Blender lights: Point, Spot, Sun, Area.
  • Support for fast IES maps and light distribution.
  • Radeon™ ProRender photometric sun/sky system.
  • Emissive materials to allow any geometry emit light.
  • Multiple portal light support.
  • Caustic shadow support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Blender camera presets.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic raytraced environments created by Radeon™ ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and object motion blur support.
  • Support for Blender 2.78 and higher on Microsoft Windows and Linux.
  • Integrates into existing Blender workflows.
  • Materials are simple to use with the ability to create/edit/apply Radeon™ ProRender materials.
  • Radeon™ ProRender scene import and export.
  • Batch/background rendering.

System Requirements

Software:

  • Blender™ 2.78 for Microsoft Windows® or Linux®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (“Fiji”) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • Linux® distributions: Ubuntu® 16.04.2

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Graphics Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W9100, W8100, W7100 and S series
  • Compatible Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”), Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Classroom Blender™ scene created by Christophe Seux, licensed and adapted with Radeon™ ProRender materials and lights.

Wine Cellar header image by The Pixelary created using Radeon™ ProRender for Blender™.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.