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Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Blender™, a free and open source 3D content creation suite.

Fast, accurate, and easy to use Radeon ProRender is available as a plug-in for Blender and can be used to render anything from VR to nature to mechanical designs to architectural visualizations.

Radeon ProRender is fully integrated into Blender 2.78 and higher for Microsoft Windows®, macOS®, and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Radeon ProRender also comes with a library of materials to get you started.

Plug-in Download

Get the Radeon™ ProRender plug-in for Blender™

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go

Hardware Agnostic

Radeon ProRender for Blender is hardware agnostic. If your computer can run OpenCL™ 1.2 or Apple® Metal® 2, it can run Radeon ProRender. In addition, you can assign local resources to your GPU or CPU

Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Blender 2.78 and higher for both Microsoft Windows®, macOS®, and Linux®, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately.

VR Cameras

Radeon ProRender for Blender comes with panoramic and stereoscopic VR camera views, with more planned. In addition to VR cameras, Radeon ProRender supports Blender’s other camera presets, such as depth of field (DOF), and object motion blur

Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders


Removes noise from an image while preserving detail. It allows you to cut render times while producing less noisy images. Radeon ProRender for Blender supports both final render and interactive rendering denoising

Now for macOS

Supports Windows®, macOS®, and Ubuntu® Linux®

Detailed Features

Current features of the Radeon™ ProRender plug-in for Blender™ 1.7 for Windows®, macOS®, and Linux®

  • *NEW* Support for Volumetrics allowing artists to render advanced effects like smoke, fog, and clouds to create even more realistic images with Radeon ProRender.
  • *NEW* Improved subdivision of surfaces with Adaptive Subdivision that automatically uses distance to calculate how much is needed to smooth an object’s geometry, helping speed up workflows and allowing artists to easily render complex shapes from simple meshes.
  • *NEW* More AOV options such as reflections and diffuse lighting.
  • Denoising support to filter noise out while preserving image detail for both final and interactive rendering.
  • Simplified sampling so you no longer have to set AA sampling, now all rendering samples are used for anti-aliasing.
  • Viewport integration means you can work with Radeon ProRender in real-time with physically accurate ray tracing, so you can see your changes as you make them.
  • Built on OpenCL or Metal 2, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes: Global Illumination, Direct Illumination, Direct Illumination No Shadow, Wireframe, Material Index, Position, Normal, Texture Coordinate, Ambient Occlusion, and Diffuse.
  • Render passes (AOVs): World Coordinate, UV, Material Idx, Geometric Normal, Shading Normal, Depth, Object.
  • Batch and background rendering support.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • Tone mapping support.
  • Displacement, Volumetrics, and Renderstamp support.
  • Virtual Reality (VR) camera support.

  • *NEW* Updated Uber Shader that enables better physically-based rendering workflows, with more realistic defaults and enhanced subsurface scattering for better skin rendering.
  • *NEW* Texture color space controls have been added, allowing you to set the color space to either sRGB or linear, making it easier to work with PBR textures.
  • PBR shader material that closely matches Unreal® Engine’s PBR materials.
  • Shadow Catcher material allows you to collect shadows and reflections from your rendered objects for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials and Radeon ProRender Material Catalog browser for building easy to use integration.
  • Materials are simple to use and editable in Blender.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Interactive preview of materials via the Blender editor.
  • Import Radeon ProRender Materials, including those from Autodesk 3ds Max, Autodesk Maya.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in in a Blender viewport.
  • Fully procedural bump/normal maps and displacement.
  • Shaders support: Diffuse, Emissive, Microfacet, Microfacet Refraction, Blend, Diffuse Refraction, Oren Nayar, Refraction, Reflection, Transparent, Ward, Uber, Subsurface, Volume, and Displacement.
  • Other Material Nodes support: Image, Mapping Node, Value Blend, Math, Constant, Value, Lookup, Normalmap, Bumpmap, Noise2d, Gradient, Checker, Dot, Fresnel Schlick, Fresnel Node, Reroute, and Group.
  • Animation support.
  • *NEW* Updated Light Shader that creates more realistic lighting, including area light shapes, color temperature, and texture maps.
  • IES lights support: Based on real-world lighting files, IES lighting and the ability to load the IES file-format lets you use the exact scattering and fall-offs of real-world lighting.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Support HDRI environment light and background image.
  • Supports Blender lights: Point, Spot, Sun, Area.
  • Support for fast IES maps and light distribution.
  • Radeon ProRender photometric sun/sky system.
  • Emissive materials to allow any geometry emit light.
  • Multiple portal light support.
  • Caustic shadow support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Blender camera presets.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic ray traced environments created by Radeon ProRender.
  • Support for 360 cameras (photospheres).
  • Depth of field (DOF) and object motion blur support.
  • Support for Blender 2.78 and higher on Microsoft Windows and Linux.
  • glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Integrates into existing Blender workflows.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender materials.
  • Radeon ProRender scene import and export.
  • Batch/background rendering.

System Requirements


  • Blender™ 2.78 and up for Microsoft Windows®, macOS® or Linux®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series graphics cards, Radeon™ Pro Duo (“Fiji”) graphics, and Radeon™ R9 series graphics cards)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series graphics cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition graphics, and AMD FirePro™ W series graphics cards)
  • Microsoft Windows® 10 (non-AMD GPU)
  • macOS® High Sierra 10.13.3 (10.13.4 required for external GPU support)
  • Linux® distributions: Ubuntu® 16.04.3


  • Runs on both GPUs and CPUs. OpenCL™ 1.2 support required for GPUs on Windows® and Linux®. Metal® 2 support required for GPUs on macOS®
  • AMD graphics cards are recommended for Windows® and Linux®, required for macOS®
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Windows® and Linux® Graphics Hardware:
    Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, AMD FirePro™ W9100, W8100, W7100, and S series cards
  • Compatible Windows® and Linux® Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, Radeon™ R9 Fury series cards, Radeon™ R9 Nano graphics, Radeon™ R9 300 series cards, Radeon™ R9 290X graphics, Radeon™ R9 290 graphics, Radeon™ R9 285 graphics, Radeon™ R9 280X graphics, Radeon™ R9 280 graphics
  • Compatible Apple® Mac® Hardware:
    MacBook® (Early 2015 or newer), MacBook Pro® (Mid 2012 or newer), MacBook Air® (Mid 2012 or newer), Mac mini® (Late 2012 or newer), iMac® (Late 2012 or newer), iMac Pro™ (Late 2017 or newer), Mac Pro® (Late 2013) (Models without discrete Radeon™, Radeon™ Pro, or AMD FirePro™ graphics will be limited to CPU rendering with Radeon™ ProRender)
  • Compatible Apple® Mac® External Graphics (eGPU) Hardware:
    Radeon™ RX 570 graphics, Radeon™ RX 580 graphics, Radeon™ Vega 56 graphics, Radeon™ Vega 64 graphics, Radeon™ Vega Frontier Edition (Air-Cooled) graphics, Radeon™ Pro WX 7100 graphics, Radeon™ Pro WX 9100 graphics (Requires macOS® High Sierra 10.13.4 and compatible eGPU Thunderbolt™ 3 chassis)

Classroom Blender™ scene created by Christophe Seux, licensed and adapted with Radeon™ ProRender materials and lights.

Wine Cellar header image by The Pixelary created using Radeon™ ProRender for Blender™.

© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Vega is a codename for AMD architecture and is not a product name. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Apple, iMac, Mac, Mac mini, Mac Pro, MacBook, MacBook Air, MacBook Pro, macOS, and Metal are registered trademarks of Apple Inc. iMac Pro is a trademark of Apple Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Thunderbolt is a trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.