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Creative? Looking to get your render on? Preferably speedy and accurately? On a budget? Meet our fast, free physically-based renderer for Autodesk® Maya® 2015, Maya® 2016, and Maya® 2017. Like its plug-in siblings, it’s an easy to use, physically accurate renderer you can use to render anything from game characters to VR.

The Radeon™ ProRender plug-in is fully integrated into Maya; it supports real-time changes to the scene and built in rendering information. It supports the Maya lights, materials, and textures and renders your geometry accurately. Radeon ProRender also comes with a library of materials to get you started.

Plug-in Download

Get the Radeon™ ProRender plug-in for Maya®

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go, now with improved viewport rendering performance. You can also assign local resources to your GPU or CPU simultaneously

Hardware Agnostic

Radeon ProRender for Maya is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon ProRender

Fully Integrated

Whatever your chosen workflow, Radeon ProRender is fully integrated into Autodesk Maya 2016 SP2 and higher, letting you select which native Maya components to use. Or not

VR Cameras

Radeon ProRender for Maya comes with support for 360 VR cameras, including photospheres, cubemaps, and stereo support. In addition to VR cameras, Radeon ProRender has support for Maya camera presets and depth of field

Environment and Sky

Radeon ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders

Plays Nice with Others

Radeon ProRender plays nice with output from Substance and Quixel. For optimal results, we recommend using PBR metal/rough export-settings. You can also convert V-Ray materials to Radeon ProRender materials

Now for macOS

Supports Windows®, macOS®, and CentOS® Linux®

Detailed Features

Current features of the Radeon™ ProRender plug-in for Autodesk® Maya® 2.3 for Windows® and macOS®, and the plug-in for Autodesk® Maya® for Linux®

  • Improved rendering performance.* 1
  • Simplified sampling so you no longer have to set AA sampling, now all rendering samples are used for anti-aliasing.*
  • Assign local resources to your GPU or CPU – or both simultaneously.
  • Viewport Integration means you can work with Radeon ProRender in real time with physically accurate ray tracing, so you can see your changes as you make them.
  • Displacement, Volumetrics, and Accelerated Subsurface Scattering (SSS) material support.
  • Support for GL Interop and Nurbs.
  • Renderstamp support.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Batch/background and region rendering support.
  • Control over frame completion and rendering with the ability to set render pass limits, and duration.
  • Maya tone mapping support.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render elements (AOVs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Virtual Reality (VR) camera support for viewing 360 photorealistic raytraced environments created by Radeon ProRender.
  • Reinstated multi-channel EXR output.

(*Available in Windows® version only)

  • Shadow Catcher material allows you to collect shadows and reflections from your rendered objects for compositing objects to IBL (Image-Based Lighting) environments or backplate images.*
  • Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor-neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • Supports conversion of V-Ray Materials to Radeon ProRender materials.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials, with categories for each type of material, concrete, metallic paint etc.
  • Radeon ProRender Material Catalog browser for building easy to use integration.
  • Interactive preview of materials via Maya material Hypershade editor, thumbnails, and preview window.
  • Materials are simple to use with the ability to create/edit/apply Radeon ProRender Materials.
  • Import/export Radeon ProRender Materials, including those from Autodesk 3ds Max.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in a Maya viewport.

(*Available in Windows® version only)

  • IES lights support: Based on real-world lighting files, IES lighting and the ability to load the IES file-format lets you use the exact scattering and fall-offs of real-world lighting.*
  • Support for V-Ray Light Conversion (and translation) – supported light types: VRayLightRect, VRayLightSphere, VRayLightIES, VRayLightDome, VRaySun.
  • Sun/sky features, supporting atmospherics, e.g. sky albedo and turbidity.
  • Sun/Sky Including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports Maya lights.
  • Radeon ProRender photometric light type.
  • Support for IES maps and light distribution.
  • Emissive materials to allow any geometry to emit light.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting, lets you blend a scene in with its surroundings.
  • Support for Maya tone mapping.
  • Real world unit support.
  • Default lighting for scenes with no Radeon ProRender supported lights.
  • Ground plane shadows and reflections.
  • Background image support
  • Portal light support.
  • Backplate support.

(*Available in Windows® version only)

  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Maya camera presets.
  • Depth of field (DOF) and motion blur support.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic ray traced environments created by Radeon ProRender.
  • Support for 360 cameras (photospheres, cubemaps, and stereo support).
  • *NEW* Installer and version support for Autodesk Maya 2016, Maya 2017 on Windows® and CentOS Linux, and Maya 2018 on Windows.
  • *NEW* glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials*.
  • Custom shelf buttons for easy access to Radeon ProRender features.
  • Integrates into existing Maya workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Batch/background rendering.
  • Integration with MELscript.

(*Available in Windows® version only)

System Requirements


  • Autodesk® Maya® 2016 with Service Pack 2, Autodesk® Maya® 2017, and Autodesk® Maya® 2018
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX, Radeon™ Pro Duo (“Fiji”), and Radeon™ R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro SSG, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • macOS® High Sierra 10.13.3 (10.13.4 required for external GPU support)
  • Linux® distributions: CentOS® 6.5 (official Maya® 2016/2017 supported version), CentOS® 7.2 (official Maya® 2017 supported version)


  • Runs on both GPUs and CPUs. OpenCL™ 1.2 support required for GPUs on Windows® and Linux®. Metal® 2 support required for GPUs on macOS®
  • AMD graphics cards are recommended for Windows® and Linux®, required for macOS®
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Windows® and Linux® Graphics Hardware:
    Radeon™ Pro WX series cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition cards, AMD FirePro™ W9100, W8100, W7100, and S series cards
  • Compatible Windows® and Linux® Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ RX series cards, Radeon™ R9 Fury series cards, Radeon™ R9 Nano graphics, Radeon™ R9 300 series cards, Radeon™ R9 290X graphics, Radeon™ R9 290 graphics, Radeon™ R9 285 graphics, Radeon™ R9 280X graphics, Radeon™ R9 280 graphics
  • Compatible Apple® Mac® Hardware:
    MacBook® (Early 2015 or newer), MacBook Pro® (Mid 2012 or newer), MacBook Air® (Mid 2012 or newer), Mac mini® (Late 2012 or newer), iMac® (Late 2012 or newer), iMac Pro™ (Late 2017 or newer), Mac Pro® (Late 2013) (Models without discrete Radeon™, Radeon™ Pro, or AMD FirePro™ graphics will be limited to CPU rendering with Radeon™ ProRender)
  • Compatible Apple® Mac® External Graphics (eGPU) Hardware:
    Radeon™ RX 570 graphics, Radeon™ RX 580 graphics, Radeon™ Vega 56 graphics, Radeon™ Vega 64 graphics, Radeon™ Vega Frontier Edition (Air-Cooled) graphics, Radeon™ Pro WX 7100 graphics, Radeon™ Pro WX 9100 graphics (Requires macOS® High Sierra 10.13.4 and compatible eGPU Thunderbolt™ 3 chassis)
  1. The Radeon™ ProRender plug-in for Maya® provides up to 28% faster rendering performance than the previous Radeon™ ProRender plug-in for Maya® version. Testing conducted by AMD Performance Labs as of Oct 12th, 2017, on a test system comprising of an Intel Core i7-7820HQ @ 2.9 GHz, 48GB LPDDR3 RAM, 256GB SSD storage, Radeon™ Pro WX 7100, Windows 10 64-bit, and AMD Radeon Pro Software Enterprise 17.Q3.1 graphics driver. Benchmark Application: Radeon™ ProRender plug-in for Maya® using GPU rendering option. Measurement: Render times for Helmet scene at its default scene resolution shown in parentheses, with a 100-pass limit and production quality preset set to high. Helmet scene (1280 x 720) with the Radeon™ ProRender plug-in for Maya® render time: 713 sec. Helmet scene (1280 x 720) with the Radeon™ ProRender plug-in for Maya® render time: 515 sec. Performance differential: 27.69% faster with the Radeon™ ProRender plug-in for Maya® Scores are estimates based on AMD internal lab measurements/modelling and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of the latest drivers. RPS-6

© 2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, FirePro, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Vega is a codename for AMD architecture and is not a product name. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Apple, iMac, Mac, Mac mini, Mac Pro, MacBook, MacBook Air, MacBook Pro, macOS, and Metal are registered trademarks of Apple Inc. iMac Pro is a trademark of Apple Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Thunderbolt is a trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.