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Creative? Looking to get your render on? Preferably speedy and accurately? On a budget? Meet our fast, free physically-based renderer for Autodesk® Maya® 2015, Maya® 2016, and Maya® 2017. Like its plug-in siblings, it’s an easy to use, physically accurate renderer you can use to render anything from game characters to VR.

The Radeon™ ProRender plug-in is fully integrated into Maya; it supports real-time changes to the scene and built in rendering information. It supports the Maya lights, materials, and textures and renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Plug-in Download

Get the Radeon™ ProRender plug-in for Maya®

Physically Accurate

It’s physically accurate, and lightning fast. It has viewport integration, so you can see your changes as you go, now with improved viewport rendering performance. You can also assign local resources to your GPU or CPU simultaneously

Hardware Agnostic

Radeon™ ProRender for Maya is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender

Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Autodesk Maya 2016 SP2 and higher, letting you select which native Maya components to use. Or not

VR Cameras

Radeon™ ProRender for Maya comes with support for 360 VR cameras, including photospheres, cubemaps, and stereo support. In addition to VR cameras, Radeon™ ProRender has support for Maya camera presets and depth of field

Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Material Library

Radeon™ ProRender comes with its own material library optimized for use with our renderer, providing an easy starting and reference point for your own shaders

Plays Nice with Others

Radeon™ ProRender plays nice with output from Substance and Quixel. For optimal results, we recommend using PBR metal/rough export-settings. You can also convert V-Ray materials to Radeon™ ProRender materials

Now for Linux

Supports both Windows® and CentOS® Linux®

Detailed Features

Current features of Radeon™ ProRender for Autodesk Maya for Windows for Windows and Radeon™ ProRender for Autodesk Maya for Linux

  • *NEW* Assign local resources to your GPU or CPU – or both simultaneously.
  • *NEW* Improved Performance: Viewport Integration means you can work with Radeon™ ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • *NEW* Displacement, Volumetrics, and Accelerated Subsurface Scattering (SSS) material support.
  • *NEW* Support for GL Interop and Nurbs.
  • *NEW* Renderstamp support.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Batch/background and region rendering support.
  • Control over frame completion and rendering with the ability to set render pass limits, and duration.
  • Maya tone mapping support.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render elements (AOVs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, and shading normals.
  • Virtual Reality (VR) camera support for viewing 360 photorealistic raytraced environments created by Radeon™ ProRender.
  • Reinstated multi-channel EXR output.

  • *NEW* Supports X-Rite’s Appearance Exchange Format (AxF™). This is a vendor-neutral scanned material format. AxF™ is a standard way to digitally store and share a material’s appearance across PLM, CAD and rendering applications. Learn more here.
  • *NEW* Supports conversion of V-Ray Materials to Radeon™ ProRender materials.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high-quality materials, with categories for each type of material, concrete, metallic paint etc.
  • Radeon™ ProRender Material Catalog browser for building easy to use integration.
  • Interactive preview of materials via Maya material Hypershade editor, thumbnails, and preview window.
  • Materials are simple to use with the ability to create/edit/apply Radeon™ ProRender Materials.
  • Import/export Radeon™ ProRender Materials, including those from Autodesk® 3ds Max®.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in a Maya viewport.
  • *NEW* Support for V-Ray Light Conversion (and translation) – supported light types: VRayLightRect, VRayLightSphere, VRayLightIES, VRayLightDome, VRaySun.
  • *NEW* Improved sun/sky features, supporting atmospherics, e.g. sky albedo and turbidity.
  • Sun/Sky Including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Supports Maya lights.
  • Radeon™ ProRender photometric light type.
  • Support for IES maps and light distribution.
  • Emissive materials to allow any geometry to emit light.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting, lets you blend a scene in with its surroundings.
  • Support for Maya tone mapping.
  • Real world unit support.
  • Default lighting for scenes with no Radeon™ ProRender supported lights.
  • Ground plane shadows and reflections.
  • Background image support
  • Portal light support.
  • Backplate support.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Support for Maya camera presets.
  • Depth of field (DOF) and motion blur support.
  • Virtual Reality (VR) camera support. Using a VR headset, experience stunning 360 photorealistic raytraced environments created by Radeon™ ProRender.
  • Support for 360 cameras (photospheres, cubemaps, and stereo support).
  • Installer and support for Autodesk Maya 2017 and for Autodesk Maya 2016 on Windows and CentOS Linux.
  • *NEW* Support for Autodesk Maya 2015 on Windows.
  • Custom shelf buttons for easy access to Radeon™ ProRender features.
  • Integrates into existing Maya workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Batch/background rendering.
  • Integration with MELscript.

System Requirements


  • Autodesk® Maya 2015®1, Autodesk® Maya® 2016 with Service Pack 2, Autodesk® Maya® 2017
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX, Radeon™ Pro Duo (“Fiji”), and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)
  • Linux® distributions: CentOS® 6.5 (official Maya® 2016/2017 supported version), CentOS® 7.2 (official Maya® 2017 supported version)


  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Graphics Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W9100, W8100, W7100 and S series
  • Compatible Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”), Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280
  1. Microsoft Windows® only

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.