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Radeon™ ProRender is AMD’s powerful physically-based rendering engine that lets designers and engineers use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Dassault Systèmes SOLIDWORKS®, a 3D CAD solution that “quickly transforms new ideas into great products.”

Fast, accurate, and easy to use Radeon™ ProRender is available as an add-in for SOLIDWORKS and can be used to give your designs that extra little pop of render realism.

Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher and works directly using simple to use SOLIDWORKS appearances to render your geometry accurately.

Physically Accurate

Radeon™ ProRender is physically accurate, and lightning fast. It has live update, so you can see in the Radeon™ ProRender window a continuous photorealistic view of your SOLIDWORKS design that reacts to your changes in as you make them

Hardware Agnostic

Radeon™ ProRender for SOLIDWORKS is hardware agnostic. If your computer can run OpenCL™ 1.2, it can run Radeon™ ProRender. In addition, you can assign local resources to your GPU or CPU

Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into SOLIDWORKS 2016 and higher, letting you select which native SOLIDWORKS components to use. Or not

Decal Support

Highly configurable decal support lets you apply labels, stickers, and other images to your model, on a single part or across multiple parts in the same assembly, including
curved surfaces, then adjust their surface properties

Environment and Lighting

Radeon™ ProRender has its own environment setup, letting you work with photometric or emissive light setups, and supports lights from HDRI environments, letting you blend a scene in with its surroundings

Materials

Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics

Detailed Features

Current features of the Radeon™ ProRender add-in for SOLIDWORKS 1.0.0.9

  • *NEW* Bump mapping on decals is now supported via Normal Maps.
  • Live updated means you can see in the Radeon™ ProRender window a continuous photorealistic view of your SOLIDWORKS design that reacts to your changes in as you make them.
  • Built on OpenCL, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
  • Assign local resources to your GPU or CPU.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render quality presets and control over frame completion and rendering with the ability to set render pass limits.
  • Animation support: create video output by rendering a sequence of motion study frames.
  • Interactive tone mapping support: Simple, Linear, Non Linear, White balance, Color Temperature, Gamma Correction, while rendering.
  • Interactive decal placement.

  • *NEW* SOLIDWORKS car paint appearances are now supported.
  • SOLIDWORKS appearances are translated to the equivalent Radeon™ ProRender physically based materials.
  • A large library of high-quality SOLIDWORKS materials are supported.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination.
  • Interactive material updates and automatic UV generation.
  • Ability to create/edit/apply Radeon™ ProRender materials.
  • Display states and configurations: create different looks of your scene and switch between them.
  • *NEW* Environment lighting (IBL) can now be adjusted independently of SOLIDWORKS scene ambient light.
  • Emissive and photometric lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Supports standard SOLIDWORKS lights.
  • Emissive materials to allow any geometry to emit light.
  • Support for HDRI environment mapping and lighting.
  • Ground plane shadows and reflections.
  • Background image support.
  • Interactive viewport cameras.
  • Orbit mode to move the camera around the object through the render window.
  • Depth of field (DOF) support.
  • Support for SOLIDWORKS 2016 and higher on Microsoft Windows.
  • Shading system integrated with SOLIDWORKS appearances.
  • Lighting system integrated with SOLIDWORKS lights.

System Requirements

Software:

  • SOLIDWORKS® 2016 and up for Microsoft Windows®
  • Microsoft Windows® 7, 8.1, 10 64-bit (Radeon™ RX series, Radeon™ Pro Duo (“Fiji”) graphics, and R9 series)
  • Microsoft Windows® 7, 10 64-bit (Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W series)
  • Microsoft Windows® 10 (non-AMD GPU)

Hardware:

  • Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs
  • AMD graphics cards are recommended
  • For non-AMD OpenCL™ 1.2 cards, Windows® 10 is required
  • Recommended Graphics Hardware:
    Radeon™ Pro WX series, Radeon™ Pro Duo (“Polaris”), Radeon™ Vega Frontier Edition, and AMD FirePro™ W9100, W8100, W7100 and S series
  • Compatible Graphics Hardware:
    Radeon™ Pro Duo (“Fiji”), Radeon™ RX series, R9 Fury series, R9 Nano, R9 300 series, R9 290X, R9 290, R9 285, R9 280X, R9 280

Palatov D2 design is property of Palatov Motorsport LLC, used with permission.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.