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Open source. Cross platform. Free.

Radeon™ Rays (formerly AMD Fire​Rays) is a high efficiency, high performance GPU accelerated ray tracing software. By tracing the paths of light rays moving through a movie or game scene, Radeon Rays simulates the effects of light rays reflecting and refracting through an environment and interacting with virtual objects – for stunningly photorealistic 3D images.

Radeon Rays is targeted at content developers seeking to harness the high-performance ray-tracing capabilities of AMD GPUs, CPUs, and APUs. Asynchronous compute engines within AMD’s GCN-enabled graphics processors allow Radeon Rays to output the data for display into the ray-tracing viewport while the application is simultaneously driving the graphics engine.



Open source and part of the GPUOpen initiative, Radeon Rays is easy to integrate, and supports all platforms conforming to the OpenCL™ 1.2 standard, enabling deployment with non-AMD hardware, and Windows®, macOS®, and Linux® operating systems.

The second-generation Radeon Rays 2.0 release works with a variety of low-level APIs including OpenCL, Embree, and others. Radeon Rays is completely free — no-cost, open source, and license-free. AMD’s freely downloadable open source development tools and software enables developers to create and render photorealistic images and content that will make tomorrow’s ultra-immersive virtual reality experiences possible.

OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc.

© 2017 Advanced Micro Devices, Inc. All rights reserved. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies. OpenVX is a trademark of Khronos Group, Inc.