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Here’s a quick recap of some of the latest developments in Virtual Reality1 for the enterprise industry. Learn all about how businesses are using VR and AMD toolsets to streamline their design process and simplify customer VR adoption. Plus, a look at HTC and how they’re advancing head mount devices (HMDs) with the VIVE Pro, their latest. Here’s what you need to know:

 

Quickly get CAD designs into VR with Radeon™ ProRender Game Engine Importer for Unreal® Engine

One of the biggest challenges for designers trying to adopt VR into their workflow is the difficulty of importing their work from CAD software into real-time engines. The Radeon™ ProRender Game Engine Importer helps solve this by letting designers easily import their geometry, materials, and lighting from CAD software such as SOLIDWORKS® into a real-time engine like Unreal® Engine to view them in VR.

Learn more about the Radeon™ ProRender Game Engine Importer here.

 

Using VR to Save Money and Time at BluePrint Automation (BPA)

BPA designs and manufacturers machinery for packing and palletizing products such as frozen foods and snacks. Their challenge? Building prototypes of these large and highly complex machines for their customers to test can be a painstaking process. Alternatively, just using 3D mechanical designs to visualize and evaluate their designs is difficult and time-consuming.

By implementing an AMD CAD-to-VR solution using the Radeon™ ProRender Game Engine Importer powered with an AMD Radeon™ Pro WX 9100 graphic card, BPA is now able to design and visualize complex CAD models in real-time. This has allowed BPA’s engineers to review key metrics such as operability and serviceability, and enabled BPA’s clients to review and provide feedback before any physical equipment is manufactured.

Learn more about how BluePrint Automation is using VR to save time and money here.

 

The HTC VIVE Pro – A Virtual Reality System Designed for Enterprise

HTC recently launched their VIVE Pro Virtual Reality System, which is built for enterprise users. The system includes the Vive Pro HMD, SteamVR tracking 2.0, two base stations and two controllers.

The new VIVE Pro HMD improves upon the original VIVE with a significantly improved display resolution (2880×1600 or 1440×1600 pixels per eye), built-in Hi-Res Certified headphones to help further immersion into the virtual environment, and optimized ergonomics for improved comfort during VR sessions.

To learn more about the HTC VIVE Pro, check it out here.

 

David Tjong, Product Marketing Manager for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

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  1. Note: VR capability is dependent on a number of factors, including a VR-capable graphics card and other hardware and software requirements. Not all systems will be VR-capable.