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How SOLIDWORKS® users can implement streamlined CAD-to-AR/VR with the FREE Radeon™ ProRender Game Engine Importer (Beta) for Unreal Engine

There are many benefits of virtually experiencing a design at human scale prior to building a prototype, including design review, ergonomic analysis, and gaining a sales/marketing edge.  Solutions for moving your design from CAD into AR/VR can be expensive, difficult to learn, labor intensive, or lacking in sufficient visual quality.

Join us to see first-hand how AMD has addressed these common challenges of CAD projects.

Topics to be covered:

  • Show SOLIDWORKS users how to quickly and easily render their model with the free Radeon ProRender add-in for SOLIDWORKS
  • Easily tune the mesh quality at the assembly or part level to optimize the AR/VR visualization performance
  • Using the free ProRender Game Engine Importer for Unreal (currently in Beta), we will show how to import the model into the free Unreal Engine
  • View the object in AR or VR at high visual quality, all in a matter of minutes, and explore simple features in Unreal Engine to enable interactivity with the object


Title: How SOLIDWORKS users can implement streamlined CAD-to-AR/VR with the *free* Radeon ProRender Game Engine Importer for Unreal Engine

Date: Thursday, December 14, 2017

Time: 09:00 AM Pacific Standard Time

Duration: 1 hour

Mayu Ishii, Professional Graphics Go-To-Market Marketing Manager for the Radeon Technologies Group at AMD. Her postings are her own opinions and may not represent AMD's positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

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